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- on mouseDown
- if 7 > the soundLevel then
- set the soundLevel to the soundLevel + 1
- set the castNum of sprite 2 to the number of member "VOL_1.PIC" + the soundLevel
- if the soundLevel = 7 then
- puppetSound("OREIL_2.AIF")
- else
- puppetSound("WOW.AIF")
- end if
- updateStage()
- end if
- end
-